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Thread: Unreal Tournament 2004 only blob shadows

  1. #1
    Join Date
    Sep 2005
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    Chicago, IL USA
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    218
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    Ubuntu 10.04 Lucid Lynx

    Unreal Tournament 2004 only blob shadows

    For some reason, Unreal Tournament 2004 options only allow me to select shadows up to Blob shadows. Is there a way to turn up shadows further?
    Phenom FX-5000 Quad Core @ 2.9Ghz, 4GB DDR2
    NVidia 9800GT 512MB w/Accelero S1+Turbo Module
    ------------------
    Dell XPS M1330, 13" LCD, 4GB ram, Intel gfx accelerator

  2. #2
    Join Date
    Mar 2007
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    42

    Re: Unreal Tournament 2004 only blob shadows

    All I can tell you is that's the only option (other than none) that I have ever seen when running the linux vesion.

    Perhaps you could try altering the config (.ini?) files directly, but I'm guessing the dev's did that on purpose.

  3. #3
    Join Date
    Sep 2007
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    5

    Re: Unreal Tournament 2004 only blob shadows

    Full, dynamic shadows are available for UT2004 for Linux! Icculus seemingly made a mistake in the latest patch (3369.2) for UT2004, in both the Linux and Mac versions. Follow these instructions for full shadows and note, you'll need that patch (3369.2) for this:


    First of all, ensure that UT2004 isn't running.

    Go to the .ut2004 directory in Home, by opening the file manager and pressing Ctrl + H. .ut2004 will appear. Then navigate to the System directory.

    Edit the UT2004.ini file - in the [OpenGLDrv.OpenGLRenderDevice] section, ensure that 'UseRenderTargets=True'.

    Then edit the User.ini file - in the [UnrealGame.UnrealPawn] section, ensure that 'bPlayerShadows=True' and 'bBlobShadow=False'; and ensure that in the [Engine.Vehicle] section, 'bVehicleShadows=True'.

    With these changes, you can now run UT2004. Edit any of the in-game settings as you wish, however, and this is quite important, DO NOT edit the Shadow settings. You'll see that it is a menu list with nothing in it, where it would say 'None, Blob', originally. Just leave it as it is - empty. Then run your favourite map, press F4 for third-person view....

    Et voila! Full shadows are now yours! People, cars and even Static Meshes all cast shadows!

    EDIT:
    Find a screenshot below presenting full dynamic shadows in UT2004 for Linux! Also, according to the Linux Questions wiki, the UT2004 client for Linux is incapable of 'rendering-to-texture', leaving car license plates, among other (more important) things, un-rendered and blank. Well, not if you set UseRenderTargets to True, as above - see below! Enjoy.





    Furthermore, for extra quality in OpenGL rendering, assuming your computer is capable of handling it, edit these settings in the aforementioned UT2004.ini file:

    [Engine.Engine]
    DetectedVideoMemory=(Number in MB, usually set to 0 by default)

    [Engine.GameEngine]
    CacheSizeMegs=(Number in MB, usually set to 64. Set higher for better performance)

    [OpenGLDrv.OpenGLRenderDevice]
    UseVSync=True (Set False by default. 'True' provides a more consistent framerate.)
    UseVBO=True (Gives access to the OpenGL VBO. Set True for performance gain.)
    UseVSync=True (This appears twice in the settings, for some reason. Set this to True as well.)
    UsePixelShaders=True (Set to False by default. Gives access to, well, pixel shaders.)
    Last edited by Lathilde; November 26th, 2008 at 03:27 AM. Reason: Adding screenshots for reference purposes, as well as tips for OpenGL performance and quality improvement in-game.

  4. #4
    Join Date
    Sep 2006
    Location
    Michigan
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    101
    Distro
    Ubuntu 10.04 Lucid Lynx

    Re: Unreal Tournament 2004 only blob shadows

    Setting UseVBO=True may have the opposite effect depending on hardware. On a 3.2GHz P4 system with an 875P chipset and an AGP HD2600 (ATI) running Jaunty Alpha 6 it slowed it down to a crawl.

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